This inspirational piece has been created entirely out of CG and focuses on illustrating architectural art.
This show reel showcases some of the animations done for the recently released Borderlands. These animations are done by Kyle King and I find they look great! I like his work. It fascinates me. I could sit and look at it for hours.
I’d Like to thank Kyle for allowing me to post this. You can see more of his work at kinganimations.com and you can also reach him at kyleking@kinganimations.com
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Ok guys and gals, Time for me to get outa the coma i’ve been into for the pas several months and wake back up. havn’t been up to much lately in terms of drawing and animating. But I did manage to complete my first walk cycle in 3D using maya a few months back. so i’ll post for critiques, as usual they are appreciated.
I was moved when I came across the kind words of Andrew “Snowbiwan” Snowdon, in his blog post entitled ‘Orchids of Ottawa’. A former collegue of mine, there was never a time when my conversations with him where not truly inlighteneing.
here’s the excerpt from his post:
“There is a stereotype of the starving artist; rarely does a visual artist’s creative vision pervade the murky realm of Return On Investment and Break-Even. Matthew Wellman is one artist who I believe is a distinct exception to this model. He is never far from good pencils and a sketchbook, and has a solid career plan, connections in the business and the talent to take to market. One day you will probably be pitting your half-gnome rogue alter-ego against one of his creations in a terrifying battle to the virtual death.”
His post ‘Orchids of Ottawa’ can me found Here or Pay him a visit on his blog, The other blog, where he updates regularly.
Creating this piece took many long hours, an unhealthy dose of the Redbull, planning through several different steps of production, each to be reviewed and approved by my teacher and some good ol’ gut feeling.
Starting with very rough Sketches, and doodles, I try to keep composition and loose perspective in mind. As I doodle I’m also trying to find within the lines interesting forms that could be developed further. I keep this stage of development for my eyes only, and it’s used for my own personal inspiration. It is from the ideas I gather from these loose doodles that I will then translate to the thumbnail phase of the given project.
The following images are a small collection of thumbnails generated for the project. I had my heart set on doing something futuristic, but I still tried to change the thumbnails enough for them to be different from one another. It is important to explore many different compositional ideas so that you may have many to choose from. Most times then not, you’ll always find one better then the last. With that in mind, the more thumbnails generated the better.
I did try experimenting with vertical compositions for variety.
Ultimately, I decided to develop the above horizontal thumbnail.
The Following image is the rough image that was drawn directly from a blown up copy of the final thumbnail. I will blow up the thumbnail with a copy machine, put a sheet of paper over it, turn on the light table and redraw the thumbnail elements on a new larger sheet of paper. This stage is especially important as it is here that I will correct any perspective issues from the thumbnail and correct them, I was fortunate that the thumbnail chosen used a 1 point perspective setup. So there where very little perspective mistakes to correct as I was able to have the perspective pretty much nailed in the thumbnail phase. None the less, I will still determine my vanishing points (or in this case vanishing point), draw all perspective lines and ensure that all elements are true to the scenes perspective. As you can see, in the rough image below, I have drawn in all perspective lines leading to my vanishing point.
Rough Drawing with perspective construction lines.
Having completed the rough, the next step is to tighten up the lines and create a rough/clean version of the image using a clean fresh sheet of paper and the light table. Adding more detail where necessary. At any step before this stage, I’m free to erase parts and redraw elements I’m not happy with, as I try and figure out the design. When all that has been done, it’s time to set it in stone (or final line to paper) and begin the final clean drawing. When I’ve hit this stage, all elements of the scene have already been figured out. I threw a new sheet over the Rough/Clean drawing and begin painstakingly putting the final line to paper. With all my composition, perspective and designed elements already figured out in the Thumbnail/Rough/Rough-clean stages, here I am free to clear my mind of all these elements and focus purely on line weight.
Rough/Clean in blue with final clean drawing overlayed over using photoshop
Final Clean Line drawing of drawing.


















